Learning Area Achievement Standard Design and Technologies Foundation to Year 2
By the end of Year 2, students describe the purpose of familiar products, services and environments and how they meet a range of present needs. They list the features of technologies that influence design decisions and identify how digital systems are …
Learning Area Achievement Standard | Achievement Standards | Foundation to Year 2 | Design and Technologies | Technologies | F-10 curriculum
Learning Area Achievement Standard Design and Technologies Years 3 and 4
By the end of Year 4, students describe how social, technical and sustainability factors influence the design of solutions to meet present and future needs. They describe features of technologies that influence design decisions and how a range of digital …
Learning Area Achievement Standard | Achievement Standards | Years 3 and 4 | Design and Technologies | Technologies | F-10 curriculum
Achievement Standard Design and Technologies Years 3 and 4
By the end of Year 4, students explain how products, services and environments are designed to best meet needs of communities and their environments. They describe contributions of people in design and technologies occupations. Students describe how the …
Achievement Standard | Achievement Standards | Years 3 and 4 | Design and Technologies | Technologies | F-10 curriculum
Learning Area Achievement Standard Digital Technologies Foundation to Year 2
By the end of Year 2, students describe the purpose of familiar products, services and environments and how they meet a range of present needs. They list the features of technologies that influence design decisions and identify how digital systems are …
Learning Area Achievement Standard | Achievement Standards | Foundation to Year 2 | Digital Technologies | Technologies | F-10 curriculum
Learning Area Achievement Standard Digital Technologies Years 3 and 4
By the end of Year 4, students describe how social, technical and sustainability factors influence the design of solutions to meet present and future needs. They describe features of technologies that influence design decisions and how a range of digital …
Learning Area Achievement Standard | Achievement Standards | Years 3 and 4 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (1) ACTDIP004
writing and entering a simple set of instructions jointly to sequence events and instructions, for example scanning personal photographs and collating and ordering significant personal events or milestones and describing the steps involved in the pro …
Elaboration (1) | ACTDIP004 | Content Descriptions | Foundation to Year 2 | Digital Technologies | Technologies | F-10 curriculum
ACTDIP029
Design algorithms represented diagrammatically and in English, and trace algorithms to predict output for a given input and to identify errors
Elaborations ScOT Terms
ACTDIP029 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum
ACTDIP040
Design algorithms represented diagrammatically and in structured English and validate algorithms and programs through tracing and test cases
Elaborations ScOT Terms
ACTDIP040 | Content Descriptions | Years 9 and 10 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (3) ACTDIP029
using structured English to express algorithmic instructions, for example using conventional statements such as ‘while’ and ‘endwhile’ in a ‘while loop’ when describing interactive instruction
Elaboration (3) | ACTDIP029 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum
Elaboration ACTDIP040
designing algorithms to solve real-world problems and describing algorithms using flow charts and structured English, for example START, END, IF and UNTIL
Elaboration | ACTDIP040 | Content Descriptions | Years 9 and 10 | Digital Technologies | Technologies | F-10 curriculum
Elaboration ACTDIP011
designing and implementing a simple interactive digital solution using a visual programming language, for example preparing the content and design of a simple guessing game that provides options in English and an Asian language
Elaboration | ACTDIP011 | Content Descriptions | Years 3 and 4 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (2) ACTDIP012
exploring information systems that suit particular home or personal needs, for example using speech recognition software that can help speakers whose language background is not English, or a system to monitor energy or water consumption in the home
Elaboration (2) | ACTDIP012 | Content Descriptions | Years 3 and 4 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (1) ACTDIP019
following, modifying and describing the design of a game involving simple algorithms represented diagrammatically or in English, for example creating a flowchart with software that uses symbols to show decisions, processes and inputs and outputs
Elaboration (1) | ACTDIP019 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum