Your search for "scope and sequence for english" returned 33 result(s)
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Learning Area Achievement Standard Design and Technologies Foundation to Year 2

By the end of Year 2, students describe the purpose of familiar products, services and environments and how they meet a range of present needs. They list the features of technologies that influence design decisions and identify how digital systems are …

Learning Area Achievement Standard | Achievement Standards | Foundation to Year 2 | Design and Technologies | Technologies | F-10 curriculum

Learning Area Achievement Standard Design and Technologies Years 3 and 4

By the end of Year 4, students describe how social, technical and sustainability factors influence the design of solutions to meet present and future needs. They describe features of technologies that influence design decisions and how a range of digital …

Learning Area Achievement Standard | Achievement Standards | Years 3 and 4 | Design and Technologies | Technologies | F-10 curriculum

Achievement Standard Design and Technologies Years 3 and 4

By the end of Year 4, students explain how products, services and environments are designed to best meet needs of communities and their environments. They describe contributions of people in design and technologies occupations. Students describe how the …

Achievement Standard | Achievement Standards | Years 3 and 4 | Design and Technologies | Technologies | F-10 curriculum

Learning Area Achievement Standard Digital Technologies Foundation to Year 2

By the end of Year 2, students describe the purpose of familiar products, services and environments and how they meet a range of present needs. They list the features of technologies that influence design decisions and identify how digital systems are …

Learning Area Achievement Standard | Achievement Standards | Foundation to Year 2 | Digital Technologies | Technologies | F-10 curriculum

Learning Area Achievement Standard Digital Technologies Years 3 and 4

By the end of Year 4, students describe how social, technical and sustainability factors influence the design of solutions to meet present and future needs. They describe features of technologies that influence design decisions and how a range of digital …

Learning Area Achievement Standard | Achievement Standards | Years 3 and 4 | Digital Technologies | Technologies | F-10 curriculum

Elaboration (1) ACTDIP004

writing and entering a simple set of instructions jointly to sequence events and instructions, for example scanning personal photographs and collating and ordering significant personal events or milestones and describing the steps involved in the pro …

critical-creative literacy numeracy information-communication

Elaboration (1) | ACTDIP004 | Content Descriptions | Foundation to Year 2 | Digital Technologies | Technologies | F-10 curriculum

ACTDIP029

Design algorithms represented diagrammatically and in English, and trace algorithms to predict output for a given input and to identify errors

literacy critical-creative numeracy information-communication Elaborations ScOT Terms

ACTDIP029 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum

ACTDIP040

Design algorithms represented diagrammatically and in structured English and validate algorithms and programs through tracing and test cases

literacy information-communication critical-creative numeracy Elaborations ScOT Terms

ACTDIP040 | Content Descriptions | Years 9 and 10 | Digital Technologies | Technologies | F-10 curriculum

Elaboration (3) ACTDIP029

using structured English to express algorithmic instructions, for example using conventional statements such as ‘while’ and ‘endwhile’ in a ‘while loop’ when describing interactive instruction

critical-creative literacy information-communication numeracy

Elaboration (3) | ACTDIP029 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum

Elaboration ACTDIP040

designing algorithms to solve real-world problems and describing algorithms using flow charts and structured English, for example START, END, IF and UNTIL

information-communication numeracy critical-creative literacy

Elaboration | ACTDIP040 | Content Descriptions | Years 9 and 10 | Digital Technologies | Technologies | F-10 curriculum

Elaboration ACTDIP011

designing and implementing a simple interactive digital solution using a visual programming language, for example preparing the content and design of a simple guessing game that provides options in English and an Asian language

information-communication critical-creative literacy asia-australia

Elaboration | ACTDIP011 | Content Descriptions | Years 3 and 4 | Digital Technologies | Technologies | F-10 curriculum

Elaboration (2) ACTDIP012

exploring information systems that suit particular home or personal needs, for example using speech recognition software that can help speakers whose language background is not English, or a system to monitor energy or water consumption in the home

information-communication literacy critical-creative personal-social

Elaboration (2) | ACTDIP012 | Content Descriptions | Years 3 and 4 | Digital Technologies | Technologies | F-10 curriculum

Elaboration (1) ACTDIP019

following, modifying and describing the design of a game involving simple algorithms represented diagrammatically or in English, for example creating a flowchart with software that uses symbols to show decisions, processes and inputs and outputs

information-communication critical-creative literacy numeracy

Elaboration (1) | ACTDIP019 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum

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