Tutorials

Visual programming – Scratch

Visual programming – Scratch Scratch is a visual programming language that uses graphic elements (or blocks) rather than just text to translate logic. This tutorial provides step-by-step instructions and images to support the learning of this visual programming language. This tutorial is designed for educators who would like to learn how to use Scratch version 2.0. It includes an introductory tutorial and a second tutorial to create a maze game.

Visual programming - Scratch 2.0

Summary:  This tutorial provides step-by-step instructions and images to support the learning of this visual programming language. This tutorial is designed for educators who would like to learn how to use Scratch version 2.0. It includes an introductory tutorial and a second tutorial to create a maze game.

Keywords: visual programming, algorithms, implementation

Audience:  Years 3-8

Visual programming - Scratch 3.0

Summary:  This tutorial is designed for educators who would like to learn how to use Scratch version 3.0. It includes an introductory tutorial and a second tutorial to create a maze game.​

Keywords: visual programming, algorithms, implementation, scratch

Audience: Years 3-8

General-purpose programming – Python

Python tutorial

Summary:  In the Australian Curriculum: Digital Technologies, students are required to study a general-purpose programming language at Years 7 and 8. Python is one example of this type of language. It closely resembles the English language. The tutorial is designed for educators who would like to learn how to use Python.

Keywords: general-purpose programming, algorithms, implementation, scratch

Audience: Years 7-8

General purpose programming languages

Summary: Martin Levins, DTiF Curriculum Officer, takes viewers through the transition from visual programming (block-based environments) to general-purpose programming (text-based environments). This video will guide teachers as they assist students to move on from block-based programming to general-purpose programming languages and understand the similarities between the two programming constructs.

Keywords: visual programming, block-based programming, general purpose programming, text-based programming, pseudocode, coding

Audience: Years 7-8

Connecting Digital Technologies to food and fibre

Python tutorial

Summary:  In the Australian Curriculum: Digital Technologies, students are required to study a general-purpose programming language at Years 7 and 8. Python is one example of this type of language. It closely resembles the English language. The tutorial is designed for educators who would like to learn how to use Python.

Keywords: general-purpose programming, algorithms, implementation, scratch

Audience:  Years 7-8

Digital Technologies in focus: Supporting implementation of Digital Technologies and the ICT Capability - F–10

This series of videos is designed to enhance your understanding of the ICT Capability and demonstrates how it is more explicit and foregrounded in the Australian Curriculum: Digital Technologies.​

Part 1: Supporting implementation of Digital Technologies and the ICT Capability

Summary: This video shows why the ICT Capability is so important, what we want our students to know and do in relation to the ICT Capability, as well as where in the curriculum it is required.

Keywords: ICT Capability

Audience: Teachers

Part 2: Supporting implementation of Digital Technologies and the ICT Capability ​

Summary: An explanation of the ICT Capability learning continuum and what opportunities teachers are expected to provide for students.

Keywords: ICT Capability

Audience: Teachers

 

Part 3: Supporting implementation of Digital Technologies and the ICT Capability ​

Summary: This video shows how teachers, support staff, students and the wider community can become upskilled in the ICT Capability, how teachers can develop an understanding of what opportunities are available for their students and how students can best demonstrate the ICT Capability across various learning areas.

Keywords: ICT Capability

Audience: Teachers

Data knowledge and skills

This series of videos is designed to enhance your understanding of data and its simple manipulation in spreadsheets for Years 5-6 and 7-8. This is demonstrated step by step and in the context of comparing the price of a Big Mac around the world.

Part 1: Data knowledge and skills tutorial - gathering data

Summary: A general introduction to data and how to go about collecting it for use in a spreadsheet.

Keywords: data collection

Audience: Years 5-8

Part 2: Data knowledge and skills tutorial - authenticating data

Summary: An overview of how to authenticate the data you have collected for use in a spreadsheet.

Keywords: data collection 

Audience: Years 5-8

 

Part 3: Data knowledge and skills tutorial - structuring data in a spreadsheet

Summary: This video is a demonstration of cleaning and structuring data in a spreadsheet.

Keywords: data interpretation

Audience: Years 5-8

Part 4: Data knowledge and skills tutorial - analysing and visualising data

Summary: Once data is collected, authenticated and structure the final step is to analyse and visualise the findings.

Keywords: data interpretation

Audience: Years 5-8

You might also like to explore the DTiF Recorded webinars for more useful videos.

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