Your search for "description" returned 6 result(s)
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Languages: Japanese - Satisfactory - Years 5 and 6

This portfolio of student work shows that the student can use formulaic and modelled language (WS3) in classroom interactions to carry out transactions and to share or convey information (WS3, WS4, WS5, WS6) about daily routines, activities and events, …

Languages: Japanese - Satisfactory - Years 5 and 6 | Portfolios | Work samples | Resources

Languages: Italian - Satisfactory - Years 5 and 6

This portfolio of student work shows that the student interacts using spoken and written Italian to describe and give information (WS1) about themselves, family, friends, home and school routines, experiences, interests, preferences and choices. The student …

Languages: Italian - Satisfactory - Years 5 and 6 | Portfolios | Work samples | Resources

Languages: French - Satisfactory - Years 5 and 6

This portfolio of student work shows that the student uses written and spoken French for classroom interactions (WS1) and transactions, and to exchange personal ideas, experiences and feelings. The student asks and answers questions in complete sentences …

Languages: French - Satisfactory - Years 5 and 6 | Portfolios | Work samples | Resources

Mascot maker - AT

Mascot maker Students had learnt about the significance of mascots in Japanese society and culture through the theme of Yura-kyara (category of mascot characters created to promote a place or region, event, organisation or business). Students had learnt …

Mascot maker - AT | Samples | Work samples | Resources

Quanti animali - AT

Students had completed a unit of work on animals learning the vocabulary to name them and adjectives to describe their characteristics. Students had learned that many animals in Italian have similar names in English and discussed how cognates can help …

Quanti animali - AT | Samples | Work samples | Resources

Digital project: Scratch game - AT

Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.

Digital project: Scratch game - AT | Samples | Work samples | Resources

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