Elaboration (2) ACTDEK012
describing ideal conditions for successful plant and animal production including how climate and soils affect production and availability of foods, for example Aboriginal seasons and food availability
Elaboration (2) | ACTDEK012 | Content Descriptions | Years 3 and 4 | Design and Technologies | Technologies | F-10 curriculum
Elaboration ACTDEK002
exploring how the principles of push and pull are used in the design of toys, for example in a spinning toy such as an Aboriginal mammandur
Elaboration | ACTDEK002 | Content Descriptions | Foundation to Year 2 | Design and Technologies | Technologies | F-10 curriculum
Elaboration (3) ACTDIK008
exploring codes and symbols that are representations of data, for example morse code and semaphore and how similar symbols in Aboriginal and Torres Strait Islander art can represent different concepts depending on the context, for example three circles, …
Elaboration (3) | ACTDIK008 | Content Descriptions | Years 3 and 4 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (2) ACTDEK011
conducting investigations to understand the characteristics and properties of materials and forces that may affect the behaviour and performance of a product or system, for example woomera design
Elaboration (2) | ACTDEK011 | Content Descriptions | Years 3 and 4 | Design and Technologies | Technologies | F-10 curriculum
Elaboration (2) ACTDEK019
considering the impact designed products, services or environments have in relation to sustainability and also on local, regional and global communities, including Aboriginal and Torres Strait Islander communities and countries in the Asia region
Elaboration (2) | ACTDEK019 | Content Descriptions | Years 5 and 6 | Design and Technologies | Technologies | F-10 curriculum