Elaboration (2) ACAMAM073
Considering viewpoints – forms and elements: For example – What genres and styles can I edit together to create a new genre or style?
Elaboration (2) | ACAMAM073 | Content Descriptions | Years 9 and 10 | Media Arts | The Arts | F-10 curriculum
Elaboration (2) ACAMAM074
Considering viewpoints – evaluations: For example – How do the technical and symbolic elements in an artwork evoke a personal response? How can I change meaning through ‘culture jamming’?
Elaboration (2) | ACAMAM074 | Content Descriptions | Years 9 and 10 | Media Arts | The Arts | F-10 curriculum
Elaboration (3) ACAMAM075
Considering viewpoints – forms and elements: For example – What genres and styles can I edit together to create a new genre or style?
Elaboration (3) | ACAMAM075 | Content Descriptions | Years 9 and 10 | Media Arts | The Arts | F-10 curriculum
Elaboration (4) ACAMAM076
Considering viewpoints – societies and cultures: For example – What social or cultural issue can I represent in my computer game?
Elaboration (4) | ACAMAM076 | Content Descriptions | Years 9 and 10 | Media Arts | The Arts | F-10 curriculum
Elaboration (1) ACAMAM077
Considering viewpoints – critical theories: For example – What are the social and ethical implications of a viral marketing campaign?
Elaboration (1) | ACAMAM077 | Content Descriptions | Years 9 and 10 | Media Arts | The Arts | F-10 curriculum
Elaboration ACAMAM075
refining use of production skills by working collaboratively to ensure that work meets expectations, for example, fulfilling a brief developed by in-school clients
Elaboration | ACAMAM075 | Content Descriptions | Years 9 and 10 | Media Arts | The Arts | F-10 curriculum
Elaboration (1) ACAMAM075
designing media artworks to communicate with a particular audience, for example, applying genre conventions or refining use of sound and movement
Elaboration (1) | ACAMAM075 | Content Descriptions | Years 9 and 10 | Media Arts | The Arts | F-10 curriculum
Elaboration (1) ACAMAR079
investigating the differences between government regulation and self-regulation, for example, researching Australia’s classification system and its relationship to audience, and explaining how it affects themselves and the production and reception of …
Elaboration (1) | ACAMAR079 | Content Descriptions | Years 9 and 10 | Media Arts | The Arts | F-10 curriculum
Elaboration (1) ACAMAM074
utilising the techniques of ‘culture jamming’ to change the meanings of well-known media artworks such as popular advertisements
Elaboration (1) | ACAMAM074 | Content Descriptions | Years 9 and 10 | Media Arts | The Arts | F-10 curriculum
Elaboration ACAMAM073
combining different film trailers from different genres or styles, and editing them together to create a new film genre or style
Elaboration | ACAMAM073 | Content Descriptions | Years 9 and 10 | Media Arts | The Arts | F-10 curriculum
Elaboration (1) ACAMAM073
constructing characters for a computer game that appeals to diverse audiences and who use it for different purposes
Elaboration (1) | ACAMAM073 | Content Descriptions | Years 9 and 10 | Media Arts | The Arts | F-10 curriculum
Elaboration ACAMAM076
creating media artworks that reflect a refined understanding of how lenses, exposure and aperture work in photography and applying this knowledge in different lighting conditions
Elaboration | ACAMAM076 | Content Descriptions | Years 9 and 10 | Media Arts | The Arts | F-10 curriculum
Elaboration (1) ACAMAM076
creating and editing a soundscape for a specific audience and intention and creating their own Foley tracks to evoke a response in an intended audience
Elaboration (1) | ACAMAM076 | Content Descriptions | Years 9 and 10 | Media Arts | The Arts | F-10 curriculum
Elaboration (3) ACAMAM076
creating fan remixes of popular video games to introduce the games to new audiences or creating mashups of existing media to comment on issues for different audiences
Elaboration (3) | ACAMAM076 | Content Descriptions | Years 9 and 10 | Media Arts | The Arts | F-10 curriculum
Elaboration (5) ACAMAM076
creating media artworks in a particular genre that intend to meet or manipulate the expectations of an audience.
Elaboration (5) | ACAMAM076 | Content Descriptions | Years 9 and 10 | Media Arts | The Arts | F-10 curriculum
Elaboration (2) ACAMAM077
investigating the production context of a media artwork and producing the work within a specified budget and timeline
Elaboration (2) | ACAMAM077 | Content Descriptions | Years 9 and 10 | Media Arts | The Arts | F-10 curriculum
Elaboration ACAMAR078
discussing film work they have made and viewed to identify and explain how technical and symbolic elements, such as camera techniques, editing, sound rhythm and mise-en-scène, evoke a personal response such as excitement or fear, or convey an issue or …
Elaboration | ACAMAR078 | Content Descriptions | Years 9 and 10 | Media Arts | The Arts | F-10 curriculum
Elaboration ACAMAR079
examining NITV (National Indigenous TV) news and sports programs to explore how Aboriginal and Torres Strait Islander perspectives create and challenge views in mainstream stories
Elaboration | ACAMAR079 | Content Descriptions | Years 9 and 10 | Media Arts | The Arts | F-10 curriculum
Elaboration (3) ACAMAM074
experimenting with images, sounds and text to develop representations of current social issues
Elaboration (3) | ACAMAM074 | Content Descriptions | Years 9 and 10 | Media Arts | The Arts | F-10 curriculum
Elaboration (2) ACAMAM075
trialling and refining different layouts, designs and platforms for a website or virtual world, keeping the content consistent with the expectations of the end user and with awareness of appropriate internet protocols
Elaboration (2) | ACAMAM075 | Content Descriptions | Years 9 and 10 | Media Arts | The Arts | F-10 curriculum