Elaboration (4) ACTDIK002
creating different patterns using the same elements, for example using patterns of coloured counters to communicate and give meaning such as a response of ‘yes’ or ‘no’
Elaboration (4) | ACTDIK002 | Content Descriptions | Foundation to Year 2 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (5) ACTDIK002
learning about how data are represented by changing pixel density (resolution) in a photograph with support and noting the change in file size to successfully email to a friend
Elaboration (5) | ACTDIK002 | Content Descriptions | Foundation to Year 2 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (4) ACTDIP011
creating options for users to make choices in solutions, for example a user input and branching mechanism such as buttons in a slideshow
Elaboration (4) | ACTDIP011 | Content Descriptions | Years 3 and 4 | Digital Technologies | Technologies | F-10 curriculum
Elaboration ACTDIP003
collecting, and sorting data through play, for example collecting data about favourite toys and sorting them into categories such as toys they like or dislike
Elaboration | ACTDIP003 | Content Descriptions | Foundation to Year 2 | Digital Technologies | Technologies | F-10 curriculum
Elaboration ACTDIK007
using different peripheral devices to display information to others, for example using a mobile device, interactive whiteboard or a data projector to present information
Elaboration | ACTDIK007 | Content Descriptions | Years 3 and 4 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (1) ACTDIK007
using specific peripheral devices to capture different types of data, for example using a digital microscope to capture images of living and non-living things
Elaboration (1) | ACTDIK007 | Content Descriptions | Years 3 and 4 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (2) ACTDIK007
experimenting with different types of digital system components and peripheral devices to perform input, output and storage functions, for example a keyboard, stylus, touch screen, switch scan device or joystick to input instructions; a monitor, printer …
Elaboration (2) | ACTDIK007 | Content Descriptions | Years 3 and 4 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (4) ACTDIP020
programming a robot to operate independently, for example to find its way out of a maze
Elaboration (4) | ACTDIP020 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (4) ACTDIK024
converting between decimal and 8-bit (1 byte) unsigned binary, covering whole numbers typically used for characters and RGB, for example 65 in decimal is 01000001 in 8-bit binary
Elaboration (4) | ACTDIK024 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (2) ACTDIK014
investigating how the internal and external components of digital systems are coordinated to handle data, for example how a keyboard, central processing unit and screen work together to accept, manipulate and present data and information
Elaboration (2) | ACTDIK014 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (3) ACTDIK014
investigating how emerging digital systems work, for example using an augmented reality app (or blended reality) and considering how images of real-world objects can be blended with computer-generated information to produce a virtual reality
Elaboration (3) | ACTDIK014 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (2) ACTDIK024
investigating the different representation of bitmap and vector graphics and its consequences, for example pixelation in magnified bitmap and vector images
Elaboration (2) | ACTDIK024 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (3) ACTDIK024
investigating how colours are represented in images and videos, for example manipulating red, green and blue (RGB) colours in an image editor
Elaboration (3) | ACTDIK024 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (2) ACTDIP031
investigating what features of touch input rather than keyboard or mouse input contribute to their success in meeting a wide range of needs, for example mimicking a common movement such as expanding or contracting a hand to change the size of an object …
Elaboration (2) | ACTDIP031 | Content Descriptions | Years 7 and 8 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (4) ACTDIK034
investigating the operation and use of robotic process control systems
Elaboration (4) | ACTDIK034 | Content Descriptions | Years 9 and 10 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (1) ACTDIP038
investigating different types of functional requirements for solutions, for example increasing the speed of processing, calculating new results, improving the quality of reports
Elaboration (1) | ACTDIP038 | Content Descriptions | Years 9 and 10 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (2) ACTDIP038
investigating different types of non-functional requirements for solutions, for example considering how the requirements of reliability, user-friendliness, portability and robustness could affect the way people use solutions
Elaboration (2) | ACTDIP038 | Content Descriptions | Years 9 and 10 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (1) ACTDIK015
explaining that binary represents numbers using 1s and 0s and these represent the on and off electrical states respectively in hardware and robotics
Elaboration (1) | ACTDIK015 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (3) ACTDIK015
representing whole numbers in binary, for example counting in binary from zero to 15, or writing a friend’s age in binary
Elaboration (3) | ACTDIK015 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (4) ACTDIK015
exploring how division by two can be used as a technique to determine the binary representation of any whole number by collecting remainder terms
Elaboration (4) | ACTDIK015 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum