The Arts: Visual Arts - Below satisfactory - Years 3 and 4
This portfolio of student work shows that the student can identify some visual conventions of an artwork (item 1) and plan their own artworks (items 2 and 3). They use basic visual conventions, processes and techniques to create several sculptures (items …
The Arts: Visual Arts - Below satisfactory - Years 3 and 4 | Portfolios | Work samples | Resources
The Arts: Visual Arts - Below satisfactory - Years 9 and 10
This portfolio of student work shows that the student can identify cultures, time and place. The student can describe some visual conventions and practices that connect cultures and create hybrid artworks and art forms. The student makes artwork in response …
The Arts: Visual Arts - Below satisfactory - Years 9 and 10 | Portfolios | Work samples | Resources
The Arts: Visual Arts - Below satisfactory - Years 7 and 8
This portfolio of student work shows that the student can identify artworks from a range of artists and cultures (WS1, WS2). The student describes how they are influenced by artworks from different contexts (WS1, WS2). They plan and make artwork demonstrating …
The Arts: Visual Arts - Below satisfactory - Years 7 and 8 | Portfolios | Work samples | Resources
The Arts: Visual Arts - Below satisfactory - Foundation to Year 2
This portfolio of student work shows that the student can respond to artworks they have made or viewed (WS1, WS2) and use different materials to create artworks that communicate meaning (WS2).
The Arts: Visual Arts - Below satisfactory - Foundation to Year 2 | Portfolios | Work samples | Resources
The Arts: Visual Arts - Below satisfactory - Years 5 and 6
This portfolio of student work shows that the student has some understanding of the influences and practices of cubism to plan and make artworks (items 1, 2 and 3). The student explains their understanding of how ideas are represented in their artworks …
The Arts: Visual Arts - Below satisfactory - Years 5 and 6 | Portfolios | Work samples | Resources
Digital Technologies - Below satisfactory - Years 5 and 6
This portfolio of student work shows that the student can explain the fundamentals of digital system components (hardware, software and networks) and how digital systems are connected to form networks (WS3). The student can explain how digital systems …
Digital Technologies - Below satisfactory - Years 5 and 6 | Portfolios | Work samples | Resources
Exploring Islamic art - BELOW
Students explored the fundamental principles of Islamic art (geometry, calligraphy and arabesque). They researched and analysed traditional Islamic artwork and architecture, and explored the use of geometric shapes to create patterns using traditional …
Exploring Islamic art - BELOW | Samples | Work samples | Resources
Landscapes - BELOW
Students were engaged in a process of creating an artwork of a landscape with merged perspectives to communicate a viewpoint on sustainability. They explored Aboriginal Waanyi artist Judy Watson’s own viewpoints on sustainability, as well as her use of …
Landscapes - BELOW | Samples | Work samples | Resources
Clay objects: Connection to our coast - BELOW
Students considered how artists communicate their viewpoints and their connection to the natural environment though their artwork. They created clay forms inspired by the artworks of Alison Brown and Aboriginal Thaynakwith artist, Thancoupie. They also …
Clay objects: Connection to our coast - BELOW | Samples | Work samples | Resources
Digital project: Scratch game - BELOW
Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.
Digital project: Scratch game - BELOW | Samples | Work samples | Resources
Digital project: Representation of data - BELOW
Students created a website using Cascading Style Sheets (CSS) to control visual elements of their web page, and developed an understanding of why data needed to be compressed and separated from presentation. They used Unicode to create a greeting and …
Digital project: Representation of data - BELOW | Samples | Work samples | Resources
Digital project: Game on - BELOW
Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …
Digital project: Game on - BELOW | Samples | Work samples | Resources
Design project: Gardening tool - BELOW
Students critiqued garden tools, designed for adults, and identified the issues they have with using them. They researched ergonomics and developments by designers of garden tools in shape, size and materials used. Students explained the issues they have …
Design project: Gardening tool - BELOW | Samples | Work samples | Resources
Design project: Muffins - BELOW
Students researched, investigated, designed, produced and evaluated a healthy muffin suitable to be sold in a local café catering to adolescents. They explored the properties of ingredients to design a product that was healthy. They considered packaging …
Design project: Muffins - BELOW | Samples | Work samples | Resources
Cubism: Portraits - BELOW
Students researched and explored synthetic and analytical cubism and the Spanish artist Pablo Picasso. They explored the visual conventions of and social and historical influences on cubism through structured inquiry that was prepared for them by their …
Cubism: Portraits - BELOW | Samples | Work samples | Resources
Design project: Seed to sandwich - BELOW
Students explored requirements for plant growth and the production and processing steps to get from a wheat seed to a food product (loaf of bread). They created a visual representation (road map) to plot the steps from a wheat seed to a loaf of bread. …
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Design project: All systems go - BELOW
Students investigated two closed force systems (pneumatics and hydraulics) to understand that the technology of pneumatics relates to air pressure and the technology of hydraulics relates to water pressure. They were given a design brief to design a machine …
Design project: All systems go - BELOW | Samples | Work samples | Resources
Design project: Kitchen garden - BELOW
Students investigated the advantages of planting crops in season, or of adapting the environment to extend the life of plants. They investigated nutrient requirements for plants and optimal growing conditions. Students designed and planned a garden for …
Design project: Kitchen garden - BELOW | Samples | Work samples | Resources
Research assignment: Wellbeing indicators - BELOW
Over a period of four weeks before completing the task, students examined the concept of human wellbeing and factors affecting human wellbeing. Students discussed how effective quantitative and qualitative indicators are at assessing levels of wellbeing. …
Research assignment: Wellbeing indicators - BELOW | Samples | Work samples | Resources
Digital project: Python game - BELOW
Students were provided with a game that had been developed by previous students at the school using Python. They were required to correct any errors and to modify the game by creating additional features and functionality, for example new character races, …
Digital project: Python game - BELOW | Samples | Work samples | Resources