Elaboration ACAMAM062
applying the conventions of an established genre to an ordinary everyday event to create humour, for example, a visit to the library as an action movie or lunch as a sports commentary on the radio
Elaboration | ACAMAM062 | Content Descriptions | Years 5 and 6 | Media Arts | The Arts | F-10 curriculum
Elaboration (1) ACAMAM062
exploring different power relationships and showing different perspectives on character by framing images, for example, representing a relationship from their school or community
Elaboration (1) | ACAMAM062 | Content Descriptions | Years 5 and 6 | Media Arts | The Arts | F-10 curriculum
Elaboration (2) ACAMAM062
designing and drawing a game character for a particular genre, considering the appropriate costume, mannerisms and typical dialogue
Elaboration (2) | ACAMAM062 | Content Descriptions | Years 5 and 6 | Media Arts | The Arts | F-10 curriculum
Elaboration (3) ACAMAM062
selecting combinations of media materials to represent the same person, location or idea in different ways, for example, using different music or sound effects to change the meaning of a story
Elaboration (3) | ACAMAM062 | Content Descriptions | Years 5 and 6 | Media Arts | The Arts | F-10 curriculum
Elaboration (4) ACAMAM062
Considering viewpoints – forms and elements: For example – How can I change the meaning of a story by adding or changing a soundtrack to my images? How can I use framing to demonstrate a power relationship?
Elaboration (4) | ACAMAM062 | Content Descriptions | Years 5 and 6 | Media Arts | The Arts | F-10 curriculum
Elaboration ACAMAM063
creating a short digital sequence that uses camera angles such as close-ups and medium close-ups to focus on character relationships, power or mood
Elaboration | ACAMAM063 | Content Descriptions | Years 5 and 6 | Media Arts | The Arts | F-10 curriculum
Elaboration (1) ACAMAM063
designing and creating an animated sequence that personifies inanimate objects and creates smooth action
Elaboration (1) | ACAMAM063 | Content Descriptions | Years 5 and 6 | Media Arts | The Arts | F-10 curriculum
Elaboration (2) ACAMAM063
identifying and applying the conventions and layout of web page design to engage and interact with a particular audience
Elaboration (2) | ACAMAM063 | Content Descriptions | Years 5 and 6 | Media Arts | The Arts | F-10 curriculum
Elaboration (3) ACAMAM063
editing a chase sequence, adding music to heighten the action and tension
Elaboration (3) | ACAMAM063 | Content Descriptions | Years 5 and 6 | Media Arts | The Arts | F-10 curriculum
Elaboration (4) ACAMAM063
Considering viewpoints – forms and elements: For example – How can I change the meaning of a story by adding or changing a soundtrack to my images? How can I use framing to demonstrate a power relationship?
Elaboration (4) | ACAMAM063 | Content Descriptions | Years 5 and 6 | Media Arts | The Arts | F-10 curriculum
Elaboration ACAMAM064
designing a storyboard that reflects a key scene in a sequence; for example, an opening scene of a film that shows the important camera angles, transitions, edits, voice and soundtrack
Elaboration | ACAMAM064 | Content Descriptions | Years 5 and 6 | Media Arts | The Arts | F-10 curriculum
Elaboration (1) ACAMAM064
designing a navigational plan for a game, using multiple levels and obstacles; for example, creating and designing problems to be solved in order to progress to a new level
Elaboration (1) | ACAMAM064 | Content Descriptions | Years 5 and 6 | Media Arts | The Arts | F-10 curriculum
Elaboration (2) ACAMAM064
creating a script for a radio production and documenting the appropriate permissions required for music and voice talents if it were to be aired on community radio
Elaboration (2) | ACAMAM064 | Content Descriptions | Years 5 and 6 | Media Arts | The Arts | F-10 curriculum
Elaboration (3) ACAMAM064
presenting their media artworks using internet-based technologies, including social media
Elaboration (3) | ACAMAM064 | Content Descriptions | Years 5 and 6 | Media Arts | The Arts | F-10 curriculum
Elaboration (4) ACAMAM064
Considering viewpoints – evaluations: For example – What cultural images can or cannot be used when making and publishing my artwork?
Elaboration (4) | ACAMAM064 | Content Descriptions | Years 5 and 6 | Media Arts | The Arts | F-10 curriculum
Elaboration ACAMAR065
identifying story structures or particular technical or symbolic elements, such as shot type, sound quality, lighting or setting, that contribute to formation of genre in media artworks
Elaboration | ACAMAR065 | Content Descriptions | Years 5 and 6 | Media Arts | The Arts | F-10 curriculum
Elaboration (1) ACAMAR065
researching and comparing historical and contemporary media representations and explaining how context influences the characters, stories and values portrayed in the media artworks; for example, comparing TV representations of family
Elaboration (1) | ACAMAR065 | Content Descriptions | Years 5 and 6 | Media Arts | The Arts | F-10 curriculum
Elaboration (2) ACAMAR065
discussing the role of media artworks in sharing cultural information about a group of people and their spirituality and enhancing the value placed on people and environment
Elaboration (2) | ACAMAR065 | Content Descriptions | Years 5 and 6 | Media Arts | The Arts | F-10 curriculum
Elaboration (3) ACAMAR065
Considering viewpoints – societies and cultures: For example – How are values demonstrated in this media representation? Can we judge a culture from popular media images?
Elaboration (3) | ACAMAR065 | Content Descriptions | Years 5 and 6 | Media Arts | The Arts | F-10 curriculum
Elaboration (4) ACAMAR065
describing protocols about acceptable and unacceptable use of borrowed material in making and publishing media artworks
Elaboration (4) | ACAMAR065 | Content Descriptions | Years 5 and 6 | Media Arts | The Arts | F-10 curriculum