Elaboration (4) ACTDIP016
acquiring data from online sources by narrowing the focus, for example filtering data using provided options or performing queries using advanced search functions
Elaboration (4) | ACTDIP016 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (5) ACTDIP016
using data visualisation software to help in interpreting trends, for example uploading data to a web application and building a visualisation of the dataset
Elaboration (5) | ACTDIP016 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Elaboration ACTDIP017
checking existing solutions to identify features that are transferable to new but similar digital solutions, for example identifying if there are any similarities (such as user age and special requirements) between an existing game and a new game to be …
Elaboration | ACTDIP017 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (1) ACTDIP017
investigating characteristics of user interfaces that are common for particular types of problems, for example, touch screens – many people respond more intuitively than when using a keyboard or stylus; and the consistent placement of symbols helps with …
Elaboration (1) | ACTDIP017 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (2) ACTDIP017
using and interpreting data, establishing the root cause of a problem, for example using an annotated diagram to identify omissions, duplications or mismatches of data
Elaboration (2) | ACTDIP017 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (3) ACTDIP017
describing in simple terms the nature of a problem and what a solution needs to achieve, for example what need the problem is associated with, who the solution is needed for, what data are needed and what features the solution would need to include
Elaboration (3) | ACTDIP017 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Elaboration ACTDIP018
exploring different features of user interfaces that allow people from different cultures to access information irrespective of language background, for example using icons and consistently placing icons or symbols in games interfaces to reduce the frustrations …
Elaboration | ACTDIP018 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (1) ACTDIP018
applying the principles and elements of design to a set of requirements in order to produce a user interface for a system that addresses an identified need, for example to emphasise or highlight an area of the screen to draw the viewer’s attention to …
Elaboration (1) | ACTDIP018 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (2) ACTDIP018
designing the user interface of a solution using different design tools, for example using a storyboard to outline the stages of a game or a mock-up to show the placement of icons
Elaboration (2) | ACTDIP018 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (3) ACTDIP018
generating and considering alternative designs for a user interface, for example sketching different concepts for a splash screen of a game or interactive multimedia experience
Elaboration (3) | ACTDIP018 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Elaboration ACTDIP019
following a diagram of a simple method of sorting numbers or words
Elaboration | ACTDIP019 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (1) ACTDIP019
following, modifying and describing the design of a game involving simple algorithms represented diagrammatically or in English, for example creating a flowchart with software that uses symbols to show decisions, processes and inputs and outputs
Elaboration (1) | ACTDIP019 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (2) ACTDIP019
experimenting with different ways of representing an instruction to make a choice, for example branches in a tree diagram or using an ‘IF’ statement (a common statement used to branch) to indicate making a choice between two different circumstances using …
Elaboration (2) | ACTDIP019 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (3) ACTDIP019
experimenting with different ways of representing an instruction to make a repetition, for example loops in a flowchart diagram or using a ‘REPEAT’ statement
Elaboration (3) | ACTDIP019 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (4) ACTDIP019
designing the instructions for a robot, for example a robot vacuum cleaner to clean a room
Elaboration (4) | ACTDIP019 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (5) ACTDIP019
using different design tools to record ways in which digital solutions will be developed, for example creating storyboards or flowcharts to record relationships or instructions about content or processes
Elaboration (5) | ACTDIP019 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Elaboration ACTDIP020
experimenting with different options that involve repeat instructions, for example a continually repeating slideshow, a repeated movement in an animation, a repeated calculation in a spreadsheet
Elaboration | ACTDIP020 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (1) ACTDIP020
planning and implementing a solution using a visual programming language, for example designing and creating a simple computer game involving decisions and repetitions, suitable for younger children, that requires user input to make selections, taking …
Elaboration (1) | ACTDIP020 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (2) ACTDIP020
designing and creating a solution that is interactive, using a visual programming language, for example designing a user interface for people with disability, taking into account visibility and size of icons; or creating a quiz that provides feedback …
Elaboration (2) | ACTDIP020 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (3) ACTDIP020
creating a quiz where questions are repeated until the correct response is given, for example questions and feedback on responses in a few slides in a slideshow
Elaboration (3) | ACTDIP020 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum