Elaboration (2) ACTDIP019
experimenting with different ways of representing an instruction to make a choice, for example branches in a tree diagram or using an ‘IF’ statement (a common statement used to branch) to indicate making a choice between two different circumstances using …
Elaboration (2) | ACTDIP019 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (1) ACTDIP020
planning and implementing a solution using a visual programming language, for example designing and creating a simple computer game involving decisions and repetitions, suitable for younger children, that requires user input to make selections, taking …
Elaboration (1) | ACTDIP020 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum
Elaboration (2) ACTDIP020
designing and creating a solution that is interactive, using a visual programming language, for example designing a user interface for people with disability, taking into account visibility and size of icons; or creating a quiz that provides feedback …
Elaboration (2) | ACTDIP020 | Content Descriptions | Years 5 and 6 | Digital Technologies | Technologies | F-10 curriculum