Visual Arts - Years 5 and 6
Exploring ideas and improvising with ways to represent ideas Explore ideas and practices used by artists, including practices of Aboriginal and Torres Strait Islander artists, to represent different views, beliefs and opinions (ACAVAM114) Developing …
Visual Arts - Years 5 and 6 | Multimedia dimensions | Dimensions | Curriculum connections | Resources
Literacy - Level 4 (Years 5 and 6)
Typically, by the end of Year 6, students: Navigate, read and view learning area texts navigate, read and view subject-specific texts with some challenging features and a range of graphic representations Listen and respond to learning area texts listen …
Literacy - Level 4 (Years 5 and 6) | Competencies and skills | Dimensions | Curriculum connections | Resources
The Arts: Visual Arts - Satisfactory - Years 5 and 6
This portfolio of student work shows that the student understands and uses the influences and practices of cubism to plan and make artworks (items 1, 2 and 3). The student explains their understanding of how ideas are represented and displayed in their …
The Arts: Visual Arts - Satisfactory - Years 5 and 6 | Portfolios | Work samples | Resources
The Arts: Visual Arts - Above satisfactory - Years 5 and 6
This portfolio of student work shows that the student understands, explores and demonstrates the influences and practices of cubism to plan and make artworks (items 1, 2 and 3). The student explains their understanding of how ideas are represented and …
The Arts: Visual Arts - Above satisfactory - Years 5 and 6 | Portfolios | Work samples | Resources
The Arts: Visual Arts - Below satisfactory - Years 5 and 6
This portfolio of student work shows that the student has some understanding of the influences and practices of cubism to plan and make artworks (items 1, 2 and 3). The student explains their understanding of how ideas are represented in their artworks …
The Arts: Visual Arts - Below satisfactory - Years 5 and 6 | Portfolios | Work samples | Resources
English - Year 5
Language Language for interaction Understand that patterns of language interaction vary across social contexts and types of texts and that they help to signal social roles and relationships (ACELA1501) Text structure and organisation Understand …
English - Year 5 | Multimedia dimensions | Dimensions | Curriculum connections | Resources
English - Year 5
Creating texts Content descriptions with elaborations: Use a range of software including word processing programs with fluency to construct, edit and publish written text, and select, edit and place visual, print and audio elements (ACELY1707) writing …
English - Year 5 | Informed and safe use of information and devices | Dimensions | Curriculum connections | Resources
Health and Physical Education - Years 5 and 6
Health literacy Recognise how media and important people in the community influence personal attitudes, beliefs, decisions and behaviours (ACPPS057) Making healthy and safe choices Plan and practise strategies to promote health, safety and wellbeing …
Health and Physical Education - Years 5 and 6 | Competencies and skills | Dimensions | Curriculum connections | Resources
Design and Technologies - Years 5 and 6
Year 5 Knowledge and understanding Content descriptions with elaborations: Examine how people in design and technologies occupations address competing considerations, including sustainability in the design of products, services and environments for …
Design and Technologies - Years 5 and 6 | Food and fibre dimensions | Dimensions | Curriculum connections | Resources
Design and Technologies - Years 5 and 6
Year 6 Design and technologies knowledge and understanding Content descriptions with elaborations Examine how people in design and technologies occupations address competing considerations, including sustainability in the design of products, services …
Design and Technologies - Years 5 and 6 | Food and wellbeing dimensions | Dimensions | Curriculum connections | Resources
The Arts: Dance - Above satisfactory - Years 5 and 6
This portfolio of student work shows that the student can confidently perform a variety of movements and dance sequences with control, accuracy, strength, coordination, alignment and balance (WS1, WS2). The student can perform in collaboration with other …
The Arts: Dance - Above satisfactory - Years 5 and 6 | Portfolios | Work samples | Resources
Digital Technologies - Above satisfactory - Years 5 and 6
This portfolio of student work shows that the student can explain the fundamentals of digital system components (hardware, software and networks) and how digital systems are connected to form networks (WS3). The student can explain how digital systems …
Digital Technologies - Above satisfactory - Years 5 and 6 | Portfolios | Work samples | Resources
Digital Technologies - Satisfactory - Years 5 and 6
This portfolio of student work shows that the student can explain the fundamentals of digital system components (hardware, software and networks) and how digital systems are connected to form networks (WS3). The student can explain how digital systems …
Digital Technologies - Satisfactory - Years 5 and 6 | Portfolios | Work samples | Resources
Digital Technologies - Below satisfactory - Years 5 and 6
This portfolio of student work shows that the student can explain the fundamentals of digital system components (hardware, software and networks) and how digital systems are connected to form networks (WS3). The student can explain how digital systems …
Digital Technologies - Below satisfactory - Years 5 and 6 | Portfolios | Work samples | Resources
Cubism: Portraits - ABOVE
Students researched and explored synthetic and analytical cubism and the Spanish artist Pablo Picasso. They explored the visual conventions of and social and historical influences on cubism through structured inquiry that was prepared for them by their …
Cubism: Portraits - ABOVE | Samples | Work samples | Resources
Digital project: Scratch game - ABOVE
Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.
Digital project: Scratch game - ABOVE | Samples | Work samples | Resources
Digital project: Scratch game - AT
Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.
Digital project: Scratch game - AT | Samples | Work samples | Resources
Digital project: Scratch game - BELOW
Students designed a game for a buddy using Scratch visual programming language. They selected a challenge from three options and defined the problem. They designed and implemented the digital solution and recorded their development process.
Digital project: Scratch game - BELOW | Samples | Work samples | Resources
Design project: Gardening tool - ABOVE
Students critiqued garden tools designed for adults. They researched ergonomics and developments by designers of garden tools in shape, size and materials used. Students explained the issues they have with their selected tool(s) and produced designed …
Design project: Gardening tool - ABOVE | Samples | Work samples | Resources
Design project: Gardening tool - AT
Students critiqued garden tools, designed for adults, and identified the issues they have with using them. They researched ergonomics and developments by designers of garden tools in shape, size and materials used. Students explained the issues they have …
Design project: Gardening tool - AT | Samples | Work samples | Resources