Literacy - Level 6 (Years 9 and 10)
Typically, by the end of Year 10, students: Navigate, read and view learning area texts navigate, read and view a wide range of more demanding subject- specific texts with an extensive range of graphic representations Listen and respond to learning …
Literacy - Level 6 (Years 9 and 10) | Competencies and skills | Dimensions | Curriculum connections | Resources
Visual Arts - Years 9 and 10
Exploring ideas and improvising with ways to represent ideas Conceptualise and develop representations of themes, concepts or subject matter to experiment with their developing personal style, reflecting on the styles of artists, including Aboriginal …
Visual Arts - Years 9 and 10 | Multimedia dimensions | Dimensions | Curriculum connections | Resources
The Arts: Visual Arts - Satisfactory - Years 9 and 10
This portfolio of student work shows that the student can evaluate how artists can influence each other across cultures, time and place. The student can analyse some visual conventions and practices that connect cultures and create hybrid artworks and …
The Arts: Visual Arts - Satisfactory - Years 9 and 10 | Portfolios | Work samples | Resources
The Arts: Visual Arts - Above satisfactory - Years 9 and 10
This portfolio of student work shows that the student can evaluate how artists can influence each other across cultures, time and place. The student can analyse the visual conventions and practices that connect cultures and create hybrid artworks and …
The Arts: Visual Arts - Above satisfactory - Years 9 and 10 | Portfolios | Work samples | Resources
The Arts: Visual Arts - Below satisfactory - Years 9 and 10
This portfolio of student work shows that the student can identify cultures, time and place. The student can describe some visual conventions and practices that connect cultures and create hybrid artworks and art forms. The student makes artwork in response …
The Arts: Visual Arts - Below satisfactory - Years 9 and 10 | Portfolios | Work samples | Resources
English - Year 9
Visual language Analyse and explain the use of symbols, icons and myth in still and moving images and how these augment meaning (ACELA1560) Comprehension strategies Use comprehension strategies to interpret and analyse texts, comparing and evaluating …
English - Year 9 | Competencies and skills | Dimensions | Curriculum connections | Resources
Political cartoons - ABOVE
This task had two parts. First, students designed a political cartoon associated with the Franklin River dispute which incorporated the iconic ‘no dams’ symbol. Second, students critically analysed their cartoons and presented a rationale explaining why …
Political cartoons - ABOVE | Samples | Work samples | Resources
Political cartoons - AT
This task had two parts. First, students designed a political cartoon associated with the Franklin River dispute which incorporated the iconic ‘no dams’ symbol. Second, students critically analysed their cartoons and presented a rationale explaining why …
Political cartoons - AT | Samples | Work samples | Resources
Health and Physical Education - Years 9 and 10
Health literacy Critically analyse and apply health information from a range of sources to health decisions (ACPPS095)
Health and Physical Education - Years 9 and 10 | Competencies and skills | Dimensions | Curriculum connections | Resources
7-10 Geography - Year 9
Geographies of interconnections Content descriptions with elaborations: The way transportation and information and communication technologies are used to connect people to services, information and people in other places (ACHGK066) describing the …
7-10 Geography - Year 9 | Informed and safe use of information and devices | Dimensions | Curriculum connections | Resources
Design and Technologies - Years 9 and 10
Years 9 and 10 Design and technologies knowledge and understanding Content descriptions with elaborations Critically analyse factors, including social, ethical and sustainability considerations, that impact on designed solutions for global preferred …
Design and Technologies - Years 9 and 10 | Food and wellbeing dimensions | Dimensions | Curriculum connections | Resources
Digital project: Representation of data - BELOW
Students created a website using Cascading Style Sheets (CSS) to control visual elements of their web page, and developed an understanding of why data needed to be compressed and separated from presentation. They used Unicode to create a greeting and …
Digital project: Representation of data - BELOW | Samples | Work samples | Resources
Digital project: Game on - ABOVE
Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …
Digital project: Game on - ABOVE | Samples | Work samples | Resources
Digital project: Game on - AT
Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …
Digital project: Game on - AT | Samples | Work samples | Resources
Digital project: Game on - BELOW
Students collaboratively designed and implemented a computer game for a primary school audience using open source visual programming. They used an agile approach to develop a game featuring a welcome screen, a designed background, characters or objects …
Digital project: Game on - BELOW | Samples | Work samples | Resources
Digital project: Representation of data - ABOVE
Students created a website using Cascading Style Sheets (CSS) to control visual elements of their web page, and developed an understanding of why data needed to be compressed and separated from presentation. They used Unicode to create a greeting and …
Digital project: Representation of data - ABOVE | Samples | Work samples | Resources
Digital project: Representation of data - AT
Students created a website using Cascading Style Sheets (CSS) to control visual elements of their web page, and developed an understanding of why data needed to be compressed and separated from presentation. They used Unicode to create a greeting and …
Digital project: Representation of data - AT | Samples | Work samples | Resources
Digital project: Python game - BELOW
Students were provided with a game that had been developed by previous students at the school using Python. They were required to correct any errors and to modify the game by creating additional features and functionality, for example new character races, …
Digital project: Python game - BELOW | Samples | Work samples | Resources
Cultures in conjunction - ABOVE
Students analysed conjunctions between art forms and artists across time and cultures. They explored the ways that Asian art influenced the West in the past, and the ways that Western art has influenced contemporary Asian art in the present. They began …
Cultures in conjunction - ABOVE | Samples | Work samples | Resources
Investigation: Secure networks - BELOW
Students created and presented a presentation to educate and inform users about data, network communication and security. They identified and described the purpose and components of two different networks, then selected one and created a network topology …
Investigation: Secure networks - BELOW | Samples | Work samples | Resources