Digital Technologies (Version 8.4)

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Rationale

This rationale complements and extends the rationale for the Technologies learning area.
In a world that is increasingly digitised and automated, it is critical to the wellbeing and sustainability of the economy, the environment and society, that the benefits of information systems are exploited ethically.

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Aims

In addition to the overarching aims for the Australian Curriculum: Technologies, Digital Technologies more specifically aims to develop the knowledge, understanding and skills to ensure that, individually and collaboratively, students:

design, create, manage and evaluate sustainable and innovative digital solutions to meet and redefine current and future needs

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Structure

The Australian Curriculum: Digital Technologies (F–10) comprises two related strands:

Digital Technologies knowledge and understanding – the information system components of data, and digital systems (hardware, software and networks)

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PDF documents

Resources and support materials for the Australian Curriculum: Technologies are available as PDF documents. 
Digital Technologies: Sequence of content 
Technologies: Sequence of achievement

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Foundation to Year 2

Foundation to Year 2 Band Description

Learning in Digital Technologies builds on concepts, skills and processes developed in the Early Years Learning Framework. It focuses on developing foundational skills in computational thinking and an awareness of personal experiences using digital systems.

By the end of Year 2, students will have had opportunities to create a range of digital solutions through guided play and integrated learning, such as using robotic toys to navigate a map or recording science data with software applications.

In Foundation – Year 2, students begin to learn about common digital systems and patterns that exist within data they collect. Students organise, manipulate and present this data, including numerical, categorical, text, image, audio and video data, in creative ways to create meaning.

Students use the concept of abstraction when defining problems, to identify the most important information, such as the significant steps involved in making a sandwich. They begin to develop their design skills by conceptualising algorithms as a sequence of steps for carrying out instructions, such as identifying steps in a process or controlling robotic devices.

Students describe how information systems meet information, communication and/or recreational needs.

Through discussion with teachers, students learn to apply safe and ethical practices to protect themselves and others as they interact online for learning and communicating.


Foundation to Year 2 Content Descriptions

Recognise and explore digital systems (hardware and software components) for a purpose (ACTDIK001 - Scootle )
Critical and Creative Thinking

Inquiring – identifying, exploring and organising information and ideas
  • Organise and process information
  • Identify and clarify information and ideas

Generating ideas, possibilities and actions
  • Imagine possibilities and connect ideas

Reflecting on thinking and processes
  • Transfer knowledge into new contexts

Information and Communication Technology (ICT) Capability

Managing and operating ICT
  • Select and use hardware and software
  • Understand ICT systems

Creating with ICT
  • Generate solutions to challenges and learning area tasks

Recognise and explore patterns in data and represent data as pictures, symbols and diagrams (ACTDIK002 - Scootle )
Information and Communication Technology (ICT) Capability

Investigating with ICT
  • Locate, generate and access data and information
  • Define and plan information searches

Creating with ICT
  • Generate ideas, plans and processes
  • Generate solutions to challenges and learning area tasks

Critical and Creative Thinking

Inquiring – identifying, exploring and organising information and ideas
  • Organise and process information
  • Identify and clarify information and ideas

Reflecting on thinking and processes
  • Transfer knowledge into new contexts

Generating ideas, possibilities and actions
  • Imagine possibilities and connect ideas

Literacy

Composing texts through speaking, writing and creating
  • Compose texts
  • Compose spoken, written, visual and multimodal learning area texts

Comprehending texts through listening, reading and viewing
  • Comprehend texts
  • Interpret and analyse learning area texts
  • Navigate, read and view learning area texts

Visual Knowledge
  • Understand how visual elements create meaning

Text knowledge
  • Use knowledge of text structures

Word Knowledge
  • Understand learning area vocabulary

Numeracy

Interpreting statistical information
  • Interpret data displays

Using spatial reasoning
  • Visualise 2D shapes and 3D objects

Recognising and using patterns and relationships
  • Recognise and use patterns and relationships

Collect, explore and sort data, and use digital systems to present the data creatively (ACTDIP003 - Scootle )
Critical and Creative Thinking

Generating ideas, possibilities and actions
  • Seek solutions and put ideas into action
  • Consider alternatives
  • Imagine possibilities and connect ideas

Inquiring – identifying, exploring and organising information and ideas
  • Organise and process information
  • Identify and clarify information and ideas

Literacy

Comprehending texts through listening, reading and viewing
  • Navigate, read and view learning area texts
  • Interpret and analyse learning area texts
  • Comprehend texts

Composing texts through speaking, writing and creating
  • Compose texts
  • Compose spoken, written, visual and multimodal learning area texts

Word Knowledge
  • Understand learning area vocabulary

Text knowledge
  • Use knowledge of text structures

Information and Communication Technology (ICT) Capability

Investigating with ICT
  • Locate, generate and access data and information
  • Select and evaluate data and information
  • Define and plan information searches

Creating with ICT
  • Generate solutions to challenges and learning area tasks
  • Generate ideas, plans and processes

Managing and operating ICT
  • Select and use hardware and software
  • Manage digital data

Numeracy

Interpreting statistical information
  • Interpret data displays

Follow, describe and represent a sequence of steps and decisions (algorithms) needed to solve simple problems (ACTDIP004 - Scootle )
Numeracy

Recognising and using patterns and relationships
  • Recognise and use patterns and relationships

Estimating and calculating with whole numbers
  • Estimate and calculate

Interpreting statistical information
  • Interpret data displays

Information and Communication Technology (ICT) Capability

Creating with ICT
  • Generate ideas, plans and processes

Investigating with ICT
  • Locate, generate and access data and information
  • Define and plan information searches

Critical and Creative Thinking

Inquiring – identifying, exploring and organising information and ideas
  • Organise and process information
  • Identify and clarify information and ideas

Generating ideas, possibilities and actions
  • Seek solutions and put ideas into action

Literacy

Text knowledge
  • Use knowledge of text structures

Composing texts through speaking, writing and creating
  • Compose texts
  • Compose spoken, written, visual and multimodal learning area texts

Comprehending texts through listening, reading and viewing
  • Navigate, read and view learning area texts
  • Interpret and analyse learning area texts
  • Comprehend texts

Word Knowledge
  • Understand learning area vocabulary

Explore how people safely use common information systems to meet information, communication and recreation needs (ACTDIP005 - Scootle )
Information and Communication Technology (ICT) Capability

Communicating with ICT
  • Understand computer mediated communications
  • Collaborate, share and exchange

Applying social and ethical protocols and practices when using ICT
  • Apply personal security protocols
  • Apply digital information security practices

Creating with ICT
  • Generate solutions to challenges and learning area tasks
  • Generate ideas, plans and processes

Managing and operating ICT
  • Understand ICT systems

Critical and Creative Thinking

Inquiring – identifying, exploring and organising information and ideas
  • Identify and clarify information and ideas
  • Organise and process information

Create and organise ideas and information using information systems independently and with others, and share these with known people in safe online environments (ACTDIP006 - Scootle )
Information and Communication Technology (ICT) Capability

Creating with ICT
  • Generate ideas, plans and processes
  • Generate solutions to challenges and learning area tasks

Managing and operating ICT
  • Select and use hardware and software
  • Understand ICT systems

Communicating with ICT
  • Understand computer mediated communications
  • Collaborate, share and exchange

Applying social and ethical protocols and practices when using ICT
  • Apply personal security protocols
  • Recognise intellectual property
  • Identify the impacts of ICT in society

Literacy

Composing texts through speaking, writing and creating
  • Use language to interact with others
  • Compose spoken, written, visual and multimodal learning area texts
  • Compose texts

Comprehending texts through listening, reading and viewing
  • Comprehend texts
  • Navigate, read and view learning area texts
  • Interpret and analyse learning area texts

Text knowledge
  • Use knowledge of text structures

Word Knowledge
  • Understand learning area vocabulary

Personal and Social Capability

Social management
  • Communicate effectively
  • Work collaboratively


Foundation to Year 2 Achievement Standards

By the end of Year 2, students describe the purpose of familiar products, services and environments and how they meet a range of present needs. They list the features of technologies that influence design decisions and identify how digital systems are used.

Students identify needs, opportunities or problems and describe them. They collect, sort and display familiar data from a range of sources and recognise patterns in data. Students record design ideas using techniques including labelled drawings, lists and sequenced instructions. They design solutions to simple problems using a sequence of steps and decisions. With guidance, students produce designed solutions for each of the prescribed technologies contexts. Students evaluate their ideas, information and solutions on the basis of personal preferences and provided criteria including care for the environment. They safely create solutions and communicate ideas and information face-to-face and online.

By the end of Year 2, students identify how common digital systems (hardware and software) are used to meet specific purposes. They use digital systems to represent simple patterns in data in different ways.

Students design solutions to simple problems using a sequence of steps and decisions. They collect familiar data and display them to convey meaning. They create and organise ideas and information using information systems, and share information in safe online environments.


Foundation to Year 2 Work Sample Portfolios