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- Machinima: Rowan of Rin – AT
The Arts: Media Arts
Years 3 and 4
Satisfactory
Machinima: Rowan of Rin
![](/media/2079/ma-3-4-ws2-at-a2_page_1.jpg)
Gives key information about the narrative and its location via an establishing shot in the storyboard title frame
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Annotations
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1
Annotation 1
Gives key information about the narrative and its location via an establishing shot in the storyboard title frame
![](/media/2080/ma-3-4-ws2-at-a2_page_2.jpg)
Builds sets in Minecraft and uses them to convey the narrative via screen captures presented in storyboard form 2 Annotation 2
Provides character motivation 3 Annotation 3
Includes indicative dialogue 4 Annotation 4
Provides key challenge of the narrative
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Annotations
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1
Annotation 1
Builds sets in Minecraft and uses them to convey the narrative via screen captures presented in storyboard form -
2
Annotation 2
Provides character motivation -
3
Annotation 3
Includes indicative dialogue -
4
Annotation 4
Provides key challenge of the narrative
![](/media/2081/ma-3-4-ws2-at-a2_page_3.jpg)
Indicates close up shots to reinforce the narrative
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Annotations
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1
Annotation 1
Indicates close up shots to reinforce the narrative
![](/media/2082/ma-3-4-ws2-at-a2_page_4.jpg)
Provides design of key scene, visually indicating how the machinima will represent the events of the narrative
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Annotations
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1
Annotation 1
Provides design of key scene, visually indicating how the machinima will represent the events of the narrative
![](/media/2083/ma-3-4-ws2-at-a2_page_5.jpg)
Chooses a high-angle close up to reinforce danger in a key scene
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Annotations
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1
Annotation 1
Chooses a high-angle close up to reinforce danger in a key scene
![](/media/2084/ma-3-4-ws2-at-a2_page_6.jpg)
Shows climactic scene of narrative through a thought bubble 2 Annotation 2
Uses low-angle long shot to reinforce the dragon's power
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Annotations
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1
Annotation 1
Shows climactic scene of narrative through a thought bubble -
2
Annotation 2
Uses low-angle long shot to reinforce the dragon's power
![](/media/2085/ma-3-4-ws2-at-a2_page_7.jpg)
Above satisfactory
Machinima: Rowan of Rin
![](/media/2076/ma-3-4-ws2-ab-a2-page-1.jpg)
Begins narrative with establishing shot, indicating location 2 Annotation 2
Establishes narrative problem and challenge via speech bubbles
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Annotations
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1
Annotation 1
Begins narrative with establishing shot, indicating location -
2
Annotation 2
Establishes narrative problem and challenge via speech bubbles
![](/media/2078/ma-3-4-ws2-ab-a2-page-2.jpg)
Provides insight into character development via dialogue summary 2 Annotation 2
Shows setting for key scene for narrative development 3 Annotation 3
Builds sets in Minecraft and uses them to convey the narrative via screen captures presented in storyboard form 4 Annotation 4
Indicates type of shot to be used to reinforce conflict 5 Annotation 5
Indicates scene transition via a thought bubble 6 Annotation 6
Uses a wall to visually symbolise the challenge faced by the main characters
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Annotations
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1
Annotation 1
Provides insight into character development via dialogue summary -
2
Annotation 2
Shows setting for key scene for narrative development -
3
Annotation 3
Builds sets in Minecraft and uses them to convey the narrative via screen captures presented in storyboard form -
4
Annotation 4
Indicates type of shot to be used to reinforce conflict -
5
Annotation 5
Indicates scene transition via a thought bubble -
6
Annotation 6
Uses a wall to visually symbolise the challenge faced by the main characters
![](/media/2077/ma-3-4-ws2-ab-a2-page-3.jpg)
Indicates representative dialogue 2 Annotation 2
Uses a range of different types of shots to convey the narrative
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Annotations
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1
Annotation 1
Indicates representative dialogue -
2
Annotation 2
Uses a range of different types of shots to convey the narrative
![](/media/2075/ma-3-4-ws2-ab-a2-page-4.jpg)
Uses conventional narrative structure – the hero overcomes the challenge 2 Annotation 2
Indicates key climactic scene
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Annotations
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1
Annotation 1
Uses conventional narrative structure – the hero overcomes the challenge -
2
Annotation 2
Indicates key climactic scene
Below satisfactory
Machinima: Rowan of Rin
![](/media/2087/ma-3-4-ws2-b-a2_page_1.jpg)
Uses title, but difficult to read
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Annotations
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1
Annotation 1
Uses title, but difficult to read
![](/media/2086/ma-3-4-ws2-b-a2_page_2.jpg)
Includes image of the set built in Minecraft to recreate the narrative 2 Annotation 2
Includes indicative dialogue, but it is incomplete and it is unclear who is speaking to whom 3 Annotation 3
Includes image of location, but does not use a long shot to establish the setting
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Annotations
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1
Annotation 1
Includes image of the set built in Minecraft to recreate the narrative -
2
Annotation 2
Includes indicative dialogue, but it is incomplete and it is unclear who is speaking to whom -
3
Annotation 3
Includes image of location, but does not use a long shot to establish the setting
![](/media/2090/ma-3-4-ws2-b-a2_page_3.jpg)
Uses medium shot to emphasise the conversation
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Annotations
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1
Annotation 1
Uses medium shot to emphasise the conversation
![](/media/2089/ma-3-4-ws2-b-a2_page_4.jpg)
Represents the narrative visually, but comic book style is used rather than storyboarding conventions
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Annotations
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1
Annotation 1
Represents the narrative visually, but comic book style is used rather than storyboarding conventions
![](/media/2088/ma-3-4-ws2-b-a2_page_5.jpg)
![](/media/2092/ma-3-4-ws2-b-a2_page_6.jpg)
![](/media/2091/ma-3-4-ws2-b-a2_page_7.jpg)
Employs awkward use of space in these images and does not represent the characters
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Annotations
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1
Annotation 1
Employs awkward use of space in these images and does not represent the characters
![](/media/2093/ma-3-4-ws2-b-a2_page_8.jpg)
Satisfactory
Machinima: Rowan of Rin
![](/media/2079/ma-3-4-ws2-at-a2_page_1.jpg)
Gives key information about the narrative and its location via an establishing shot in the storyboard title frame
-
Annotations
-
1
Annotation 1
Gives key information about the narrative and its location via an establishing shot in the storyboard title frame
![](/media/2080/ma-3-4-ws2-at-a2_page_2.jpg)
Builds sets in Minecraft and uses them to convey the narrative via screen captures presented in storyboard form 2 Annotation 2
Provides character motivation 3 Annotation 3
Includes indicative dialogue 4 Annotation 4
Provides key challenge of the narrative
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Annotations
-
1
Annotation 1
Builds sets in Minecraft and uses them to convey the narrative via screen captures presented in storyboard form -
2
Annotation 2
Provides character motivation -
3
Annotation 3
Includes indicative dialogue -
4
Annotation 4
Provides key challenge of the narrative
![](/media/2081/ma-3-4-ws2-at-a2_page_3.jpg)
Indicates close up shots to reinforce the narrative
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Annotations
-
1
Annotation 1
Indicates close up shots to reinforce the narrative
![](/media/2082/ma-3-4-ws2-at-a2_page_4.jpg)
Provides design of key scene, visually indicating how the machinima will represent the events of the narrative
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Annotations
-
1
Annotation 1
Provides design of key scene, visually indicating how the machinima will represent the events of the narrative
![](/media/2083/ma-3-4-ws2-at-a2_page_5.jpg)
Chooses a high-angle close up to reinforce danger in a key scene
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Annotations
-
1
Annotation 1
Chooses a high-angle close up to reinforce danger in a key scene
![](/media/2084/ma-3-4-ws2-at-a2_page_6.jpg)
Shows climactic scene of narrative through a thought bubble 2 Annotation 2
Uses low-angle long shot to reinforce the dragon's power
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Annotations
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1
Annotation 1
Shows climactic scene of narrative through a thought bubble -
2
Annotation 2
Uses low-angle long shot to reinforce the dragon's power
![](/media/2085/ma-3-4-ws2-at-a2_page_7.jpg)