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- Machinima: Rowan of Rin – AT
The Arts: Media Arts
Years 3 and 4
Satisfactory
Machinima: Rowan of Rin

Gives key information about the narrative and its location via an establishing shot in the storyboard title frame
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Annotations
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1
Annotation 1
Gives key information about the narrative and its location via an establishing shot in the storyboard title frame

Builds sets in Minecraft and uses them to convey the narrative via screen captures presented in storyboard form 2 Annotation 2
Provides character motivation 3 Annotation 3
Includes indicative dialogue 4 Annotation 4
Provides key challenge of the narrative
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Annotations
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1
Annotation 1
Builds sets in Minecraft and uses them to convey the narrative via screen captures presented in storyboard form -
2
Annotation 2
Provides character motivation -
3
Annotation 3
Includes indicative dialogue -
4
Annotation 4
Provides key challenge of the narrative

Indicates close up shots to reinforce the narrative
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Annotations
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1
Annotation 1
Indicates close up shots to reinforce the narrative

Provides design of key scene, visually indicating how the machinima will represent the events of the narrative
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Annotations
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1
Annotation 1
Provides design of key scene, visually indicating how the machinima will represent the events of the narrative

Chooses a high-angle close up to reinforce danger in a key scene
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Annotations
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1
Annotation 1
Chooses a high-angle close up to reinforce danger in a key scene

Shows climactic scene of narrative through a thought bubble 2 Annotation 2
Uses low-angle long shot to reinforce the dragon's power
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Annotations
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1
Annotation 1
Shows climactic scene of narrative through a thought bubble -
2
Annotation 2
Uses low-angle long shot to reinforce the dragon's power

Below satisfactory
Machinima: Rowan of Rin

Uses title, but difficult to read
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Annotations
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1
Annotation 1
Uses title, but difficult to read

Includes image of the set built in Minecraft to recreate the narrative 2 Annotation 2
Includes indicative dialogue, but it is incomplete and it is unclear who is speaking to whom 3 Annotation 3
Includes image of location, but does not use a long shot to establish the setting
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Annotations
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1
Annotation 1
Includes image of the set built in Minecraft to recreate the narrative -
2
Annotation 2
Includes indicative dialogue, but it is incomplete and it is unclear who is speaking to whom -
3
Annotation 3
Includes image of location, but does not use a long shot to establish the setting

Uses medium shot to emphasise the conversation
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Annotations
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1
Annotation 1
Uses medium shot to emphasise the conversation

Represents the narrative visually, but comic book style is used rather than storyboarding conventions
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Annotations
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1
Annotation 1
Represents the narrative visually, but comic book style is used rather than storyboarding conventions



Employs awkward use of space in these images and does not represent the characters
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Annotations
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1
Annotation 1
Employs awkward use of space in these images and does not represent the characters

Above satisfactory
Machinima: Rowan of Rin

Begins narrative with establishing shot, indicating location 2 Annotation 2
Establishes narrative problem and challenge via speech bubbles
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Annotations
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1
Annotation 1
Begins narrative with establishing shot, indicating location -
2
Annotation 2
Establishes narrative problem and challenge via speech bubbles

Provides insight into character development via dialogue summary 2 Annotation 2
Shows setting for key scene for narrative development 3 Annotation 3
Builds sets in Minecraft and uses them to convey the narrative via screen captures presented in storyboard form 4 Annotation 4
Indicates type of shot to be used to reinforce conflict 5 Annotation 5
Indicates scene transition via a thought bubble 6 Annotation 6
Uses a wall to visually symbolise the challenge faced by the main characters
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Annotations
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1
Annotation 1
Provides insight into character development via dialogue summary -
2
Annotation 2
Shows setting for key scene for narrative development -
3
Annotation 3
Builds sets in Minecraft and uses them to convey the narrative via screen captures presented in storyboard form -
4
Annotation 4
Indicates type of shot to be used to reinforce conflict -
5
Annotation 5
Indicates scene transition via a thought bubble -
6
Annotation 6
Uses a wall to visually symbolise the challenge faced by the main characters

Indicates representative dialogue 2 Annotation 2
Uses a range of different types of shots to convey the narrative
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Annotations
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1
Annotation 1
Indicates representative dialogue -
2
Annotation 2
Uses a range of different types of shots to convey the narrative

Uses conventional narrative structure – the hero overcomes the challenge 2 Annotation 2
Indicates key climactic scene
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Annotations
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1
Annotation 1
Uses conventional narrative structure – the hero overcomes the challenge -
2
Annotation 2
Indicates key climactic scene
Satisfactory
Machinima: Rowan of Rin

Gives key information about the narrative and its location via an establishing shot in the storyboard title frame
-
Annotations
-
1
Annotation 1
Gives key information about the narrative and its location via an establishing shot in the storyboard title frame

Builds sets in Minecraft and uses them to convey the narrative via screen captures presented in storyboard form 2 Annotation 2
Provides character motivation 3 Annotation 3
Includes indicative dialogue 4 Annotation 4
Provides key challenge of the narrative
-
Annotations
-
1
Annotation 1
Builds sets in Minecraft and uses them to convey the narrative via screen captures presented in storyboard form -
2
Annotation 2
Provides character motivation -
3
Annotation 3
Includes indicative dialogue -
4
Annotation 4
Provides key challenge of the narrative

Indicates close up shots to reinforce the narrative
-
Annotations
-
1
Annotation 1
Indicates close up shots to reinforce the narrative

Provides design of key scene, visually indicating how the machinima will represent the events of the narrative
-
Annotations
-
1
Annotation 1
Provides design of key scene, visually indicating how the machinima will represent the events of the narrative

Chooses a high-angle close up to reinforce danger in a key scene
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Annotations
-
1
Annotation 1
Chooses a high-angle close up to reinforce danger in a key scene

Shows climactic scene of narrative through a thought bubble 2 Annotation 2
Uses low-angle long shot to reinforce the dragon's power
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Annotations
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1
Annotation 1
Shows climactic scene of narrative through a thought bubble -
2
Annotation 2
Uses low-angle long shot to reinforce the dragon's power
